

- How long to run tales from the yawning portal how to#
- How long to run tales from the yawning portal full#
I'm debating this myself, I just got the book so one option I'm thinking of is to just tell my players (all experienced players) that we're just doing old school dungeon crawl and not worrying about overall story arch like we usually do. If you want an overarching campaign you do have to kind of weave it into the story, adding it on top. You have to find a piece of a magic gizmo in each of the dungeons.Īnd so on. Someone sells the group maps to the different dungeons and promises they'll be rich beyond their wildest imagination if they succeed.Īnother option would be The Quest. Personally I think it's Elminister and he's been playing us all along but that's just my choice. There are clues to who they are in each of the dungeons and they have to get through all of them to find out who's really behind it all. If you decide on Overcoming the Monster, there's some nefarious ne'er do well organization that you need your PCs to hunt down.

The modules were never meant to be run together as a single campaign, so if you want some thread to tie them together you're going to have to do it yourself. but the Yawning Portal was there with all of its hooks and not a single one (maybe White Plume) was tied to the dungeons! That really What do you think of this idea? I know it may sound as a blasphemy to some experienced players.
How long to run tales from the yawning portal full#
Then he would grow curious of the PCs as they start coming back from the Portal once, twice!! Eventually he would become envious of the glory of the PCs, and he could even try to harm them somehow during their dimensional trips! Furthermore the inn would now be full of true NPCs, people coming here to follow the PCs in their deeds, or even trying to challenge or rob them! Durnan would initially ignore the party, it is just a group of dead men walking. Such a plot would give me a way to use the Inn in a fun way. The inn would become the final destination of hundreds of adventurers form many planes, exploiting the portal to get to the richest and most challenging dungeons of the multiverse in order to become the greatest adventurers of all times. The characters would find themselves with a little knowledge about the place, they would storm the dungeon and find the way back to the portal, coming back full of treasure and glory, as Durnan the barkeeper did twice.

The only thing I could think of is how wasted was the wonderful story of the Yawning Portal (I am quite new to DnD so this was my first approach to all these traditional elements) inside the inn, and of the barkeeper as well.ĭo you think is an option to change the Yawning Portal into a portal leading directly into the dungeons (ignoring the Undermountain part)?
How long to run tales from the yawning portal how to#
I don't like this solution mostly because of the evident geographical distance of these places, I know they give suggestions on how to move the dungeons to your world, but the dungeons themselves clearly speak "different languages", so different that I find it repulsing to even try modifying the adventures into a more coherent group. Go to the dungeon - go back to the inn - hear of the next dungeon - go to the next dungeon. The suggestions present in the book don't convince me. Ssssssso, has anybody found out how one could join all of those dungeons in a sufficiently realistic campaign?
